![]() The Space Sun in the center of the galaxy exerts gravity during combat.Īvoid your opponent or collision with the Space Sun by using Hyperspace. Oppose your space opponent in a galaxy which has Warp Drive. You have Galaxy boundaries in this game.Įngage in combat in a galaxy which features Galaxy Boundaries and Hyperspace. It's war in space as two players attempt to score 10 pointsįirst. ![]() Fuel is used by adding "thrust" to your Star Ship or by putting your Ship into Hyperspace. In games 6 and 7, players can refuel and resupply missiles by docking with the Starbase. In most SPACE WAR games, fuel cannot be resupplied. Once the arsenal is depleted, the game will automatically reset each player with eight more missiles ONLY when both players are out of missiles. ![]() The top line is the fuel gauge the bottom line is the amount of missiles remaining. The two lines to the right of your score refer toįuel and missile supply. Playfield and are color coordinated with the Star Ships. SPACE WAR games last ten minutes or until one player scores ten points. Aim the nose of your Star Ship in the direction you want to fire. The object is to score points by shooting your opponent's Star Ship with missiles fired by the red button on your Joystick Controller. Each player controls one Star Ship with the Joystick Controller. You and your opponent blast off into space. Game modes as described in the Atari Space War manual. Space War for the Atari VCS (Atari 2600), 1978
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